AI Insights · Timothy · October 2023
Top 5 Boxing Games on iOS in Saudi Arabia: Q3 2023 Performance
Discover the performance of the top 5 boxing games on iOS in Saudi Arabia for Q3 2023, including trends in downloads, revenue, and active users.
In the third quarter of 2023, the top 5 boxing games on iOS in Saudi Arabia showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.
Boxing Star: Real Boxing Fight from THUMBAGE saw its weekly revenue fluctuate, peaking at around $567 in early August before settling at $148 by the end of September. Weekly downloads were relatively stable, with a notable peak of 541 in mid-July and closing the quarter at 124. Active users followed a similar pattern, starting at 834 in late June and ending at 783 in the last week of September.
WWE Mayhem from Reliance Games experienced a peak revenue of $321 in early July, though it saw lower figures towards the end of the quarter, finishing at $106. Downloads dropped steadily from 1.2K in early July to 445 by the end of September. Active users also declined from 7.8K at the start of the quarter to 6.5K by the end.
Real Boxing 2 by Vivid Games S.A. had a more modest revenue performance, with a peak of $110 in early August and closing at $32 in September. Downloads showed a gradual decline from 503 in late June to 168 by the end of the quarter. Active users mirrored this trend, starting at 3.7K in late June and ending at 2.5K in September.
I, The One - Fighting Games from Azur Interactive Games Limited saw stable revenue, peaking at $94 in early July and closing at $15 in late September. Downloads were strong initially, with a high of 5.1K in late August but fell to 1.2K by the end of September. Active users remained robust throughout the quarter, starting at 33.9K in late June and ending at 28.9K in September.
EA SPORTS™ UFC® 2 from Electronic Arts had a relatively low revenue performance, peaking at $57 in late September. Downloads increased towards the end of the quarter, reaching 468 in the last week of September. Active users showed a slight increase from 1.1K in late June to 1.6K by the end of September.
This data, sourced from Sensor Tower, offers a detailed snapshot of the performance of these top boxing games. For more insights and comprehensive data, visit Sensor Tower.